Go Next from Duluth won the 2nd annual GigaZone Gaming Championship and $2,500 defeating the defending champion ProFreakz from Deer River who won $1,250 for second place. The Iron Range Legends took third place for the second straight year and $750. A total of 22 of northern Minnesota’s best League of Legends teams competed online with the top four teams making it to the Championship rounds in the GigaZone Championship Arena.

Tournament Results:

Place Winner Prize
1st Place Go Next, Duluth
Brandon Parker, Mitchell Wichman, Sam Larson, Luke Sweet, Kyle Terrell
2nd Place ProFreakz, Deer River
Isaac Rasmussen, Elias Grauman, IIan Belgrade, Cody Matthews, Josh Oshea
3rd Place Iron Range Legends, Cohasset
Ben Monson, Prescott Weis, Sean Mull, Brad Monson, Noah Hernandez


General & Game Settings:


Competition Method: 5 vs. 5
Maps allowed: Summoner’s Rift (summer)
Mode: Tournament Draft
Tournament Mode: Single Elimination
Bans per team:
Game Length: Until the winner is determined
Game Winner: The team who completely destroys their opponent’s nexus or forces their opponent to surrender.
Champion Selection: Draft mode will be used. Players may only select champions that are unlocked via any means.
Restrictions: In order to compete in a Tournament Draft, each participant will need access to at least 16 champions. At the discretion of the Gigazone Gaming Admins, restrictions may be added.
Match Setup: Gigazone Gaming Admins will create matches and provide game names/passwords to both teams.

Draft Rules:

Draft Options:

Tournament will be using the draft mode feature. Team will only have 5 members, subs can be used but may only play for one team throughout the tournament.

Draft Order:

The team with the better ranking (or listed as the home team) will have the choice to select their side as blue (first pick) or purple (second pick).

Stoppage of Play:

A player, who is experiences technical issues, on any team may call for a game restart prior to first blood within the first 5 minutes of the game (i.e. before the timer shows 5:00).

The player must be experiencing a hardware malfunction (e.g. monitor, peripheral, etc), a physical disruption (e.g. fan interference, table or chair breakage), or a configuration issues (e.g. runes, masteries, or summoner spells are not properly applied). The player must declare the issue in public chat or to a tournament administrator and then intentionally disconnect. Once the player disconnects, the game is considered null and void and should be restarted unless a tournament administrator determines that the conduct represents unfair play.

If an unintentional disconnection occurs within 5 minutes from the start of the match & before first blood –OR– a player’s client crashes or fails to load after champion selection, then the match must be restarted. Otherwise if the unintentional disconnection occurs after those milestones, the game will continue as normal. The crashed player may reconnect into the game as soon as they are able.

If a player intentionally disconnects without specifying a reason, then the game will continue as normal.

If a server crash occurs, then the tournament director or head referee will decide either between (a) restarting the game or (b) awarding the game to one of the teams. As a guideline, a game victory will only be awarded in a situation where one team was on the verge of certain defeat (e.g. A nexus was about to be destroyed).

Unfair play:

The following actions will be considered unfair play:

  1. The use of any cheat program and/or map hack program.
  2. An intentional disconnection without a proper and explicitly stated reason
  3. The use of any settings exceeding the standard and permitted settings
  4. Intentionally allowing an opponent to win a game.
  5. Unsportsmanlike or disruptive behavior such as inappropriate and/or unprofessional actions directed towards
    another player or tournament official.
  6. The use of a game bug that is determined by the board of referees as being unfair.
  7. The use of an ineligible player (aka “ringing”)

Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the tournament director or a group of referees, may receive a warning, a forfeit loss, disqualified from the tournament. During the course of the event, the Gigazone Gaming Admins may determine other actions to embody unfair play.

Rule Changes:

The Administrators reserve the right to modify the rules as needed. This includes changes due to software updates or releases, event organizer decisions and all other changes deemed necessary to run a successful tournament. Players are responsible to check the rules on a regular basis and prior to the event to ensure they are in complete compliance. Players must understand that rules listed are guidelines to ensure fair and competitive play and are subject to interpretation by the administrators based on the spirit of the game.

Email Usage Disclaimer:

Teams participating in the 2016 Gigazone Gaming Tournament have been asked to provide their email addresses to Paul Bunyan Communications solely for the purposes of communicating with their team mates and event staff. Paul Bunyan Communications will not provide these email addresses to any other party than the captains of teams and teammates of the participant.