Registration rules and times:
Registration to occur at the day of the event 10:00 am and is limited to 32 teams. Registration ends at tournament start time of 12:00 pm. Teams must include three players who must remain the same for the entire tournament, no substitution of absent players. Players must be of at least 10 years of age to compete.
|Game Settings||Game settings will be set by tournament staff and may not be changed.|
|Car Customization||In the interest of time, no car customization will be allowed.|
|Single Elimination||After losing a Match, Teams will be eliminated from the Bracket.|
|Double Forfeit||If a Match is not played and neither Team submits a Ticket requesting the Forfeit win, or both Teams otherwise Forfeit a Game/Match, the Game/Match win will be awarded to the higher seeded Team.|
|Seeding||Teams will be randomly seeded at of the close of Registration. Seeds are done in ascending order. Seed one is the highest seed.|
|Match Length||Rounds up to finals will be Best of 3 Games. Finals will be Best of 5 Games.|
|Warm-up||No warm-up or practice Games are permitted once the Match’s first Game has begun. Matches played before registration closes will not count as official results.|
|Delays||Teams may not delay the start of a Match beyond its scheduled start time, without the approval of a Tournament Official. Teams may delay a Match between Games for up to five minutes. Teams can request that a Tournament Official enforce this five-minute time limit. After five minutes of a Tournament Official enforced delay, if the delaying Team does not have the minimum required Players, they will Forfeit the Match.|
|Minimum Required Players||Teams may only be shorthanded by one player in order to start a Game. A Team will Forfeit the Match if they are missing more than one player by 5 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.|
|Disconnections||All Games must be restarted if a Player disconnects in the first 60 seconds and before the first goal. If a Player disconnects from a Game after the first 60 seconds or after the first goal, the Game must continue and the Player may rejoin the Game.|
|Overtime||If the Game results in a tie the Game will automatically go into overtime. Once in overtime, the first team to score a goal wins that Game.|
|Outside Players/Spectators||After a Custom Game has been created, only eligible Players on the two Teams and Staff members may be invited/join. If an ineligible Player joins a Game, the Game must be ended if the player affects the game and/or doesn’t leave within 30 seconds of joining. If a Player is found to have invited an ineligible Player to a Game, they will Forfeit the Game.|
|Cheating||Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a Forfeit of a Game. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a Tournament Official. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language.|
|Concessions||Teams may request that they are allowed to concede victory of a Game.|
|Premature Game Ending||Teams that force the game to end prematurely by the player(s) switching teams, leaving the game, inviting outside players, and/or the host ending the game may result in the loss of the game.|
|Equipment||Players must use the consoles and devices provided by the tournament.|
|Lack of Cooperation||Failing to comply with the Support Staff’s directions and/or requests may result in a forfeit.|
- Matches before the final will have a time limit of four minutes. The final match will have a time limit of five minutes.
- Game mode will be soccar 3v3 with no other modifications to the default Rocket League settings other than duration of the matches.
- The arena will be DFH Stadium
- The Gigazone Gaming staff reserve the right to make changes to the tournament settings at any time.